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Android Programming for Beginners - John Horton

Learn all the Java and Android skills you need to start making powerful mobile applications

Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people’s entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience.

[ESP] En este curso intensivo, vamos a profundizar en la programación de Android y aprenderá cómo crear aplicaciones con una interfaz de usuario profesional estándar a través de fragmentos, hacer aplicaciones orientadas a la ubicación con la integración de Google Maps y almacenar los datos de su usuario con SQLite. Además, verá cómo hacer que sus aplicaciones sean multilenguaje.

Android Programming for Beginners will be your companion to create Android applications from scratch―whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process.

Table of Contents:  [698 Pág.]
  • Chapter 1: The First App 
  • Chapter 2: Java – First Contact 
  • Chapter 3: Exploring Android Studio
  • Chapter 4: Designing Layouts
  • Chapter 5: Real-World Layouts
  • Chapter 6: The Life and Times of an Android App
  • Chapter 7: Coding in Java Part 1 – Variables, Decisions, and Loops
  • Chapter 8: Coding in Java Part 2 – Methods
  • Chapter 9: Object-Oriented Programming 
  • Chapter 10: Everything's a Class 
  • Chapter 11: Widget Mania 
  • Chapter 12: Having a Dialogue with the User 
  • Chapter 13: Handling and Displaying Arrays of Data 
  • Chapter 14: Handling and Displaying Notes in Note To Self 
  • Chapter 15: Android Intent and Persistence
  • Chapter 16: UI Animations 
  • Chapter 17: Sound FX and Supporting Different Versions of Android 
  • Chapter 18: Design Patterns, Fragments, and the Real World
  • Chapter 19: Using Multiple Fragments 
  • Chapter 20: Paging and Swiping 
  • Chapter 21: Navigation Drawer and Where It's Snap
  • Chapter 22: Capturing Images
  • Chapter 23: Using SQLite Databases in Our Apps
  • Chapter 24: Adding a Database to Where It's Snap 
  • Chapter 25: Integrating Google Maps and GPS Locations
  • Chapter 26: Upgrading SQLite – Adding Locations and Maps
  • Chapter 27: Going Local – Hola! 
  • Chapter 28: Threads, Touches, Drawing, and a Simple Game
  • Chapter 29: Publishing Apps 
  • Chapter 30: Before You Go
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